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July 31st, 2008UncategorizedRead More >No Comments


TF2 Blog Updated!

TF2 Blog Updated!

A little late, we know…
The Team Fortress 2 Blog has been updated again!

Valve talks briefly about Community Creations and presents a very convincing (but fake) Spy update poster made by someone else.
See this post here and discuss it on our forums!

 

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July 18th, 2008Team Fortress NewsRead More >No Comments


Episode 39 – Bagel Free

Episode 39 of Control Point now Live!
Well, no bagels this week folks.   But plenty of Team Fortress 2 discussion and Listener contributions and contests galore!  Back from PlayOnCon and Chaos is back from vacation!

Download – Episode 39 (74:39)

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July 16th, 2008Team Fortress NewsRead More >No Comments


Short update report- Medics rejoice!

Valve released a small update today modifying the medic updates so that they can be unlocked with the same number of achievements required as the Pyro’s new weapons to be unlocked. The other fixes were just small bug fixes. Full update text after the break.

Team Fortress 2

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June 24th, 2008Team Fortress NewsRead More >No Comments


June 18th Tournament Coverage: CP-N vs ASJS on gravel pit!

Starting this match N was having severe problems fielding a team due to the late time of the night and the recent rash of phishing based steam account thefts. They ended up starting the match with a team of 7 ninjas and F-Panda and Thervold rounding out their

allotted 2 replacement slots. Still leaving them running a team of nine next to ASJS’ standard 10 squad members.

First half of the first round Ninja’s start off on the attack. ASJS sets up at B with a sentry on the front ramp of the point of B, facing the spawn tunnel. They send minor harassment to stall N at A but stay mostly on B. The Ninja’s cap A quickly at 54 seconds.

ASJS mops up some pushes from CP-N from various directions but has trouble keeping their sentry up with any reliability, eventually N sends an uber through the back door of point B and manages to slog out a capture at the five minute mark.

ASJS quickly puts up a defense on C. Using one sentry on the point and one sentry on the tip of the ramp in the middle of their spawn and the closest outlet to A (this position will be referred to as B sentry for brevity from this point on). N meanwhile focuses on building ubers in the tunnels from A to C. one is wasted by ASJS pushing an uber in to force an early pop, the other N uber tries to uber to the point but is cut short by the defense. N keeps moving through A to avoid the B sentry but is harassed constantly inside the tunnels, eventually falling all the way back to A area itself to charge ubers. N then sends an uber soldier to try and kill the sentry on the point but the soldier just cant deal enough damage to get it down. On a second try a bit later the point sentry is taken down and N tries to send an uber through B but it’s stalled too much by B sentry to be of any use. N ends up not taking C with the final tally being N captures 2 points in five minutes.

second half of the first round. ASJS on attack.

N focuses on A section, setting up one sentry just behind A point near where the metal spawns. ASJS takes b with little to no resistance and pushes through C, ubering a demo in to take out the metal sentry and roll over the defense, easily holding them at bay for a cap with about half the time needed. ASJS wins first round.

Round 2 half 1 N on attack once again.

ASJS sets up the same ramp sentry as before. Once again their focus is on defending B. They send a pyro and a heavy to stall on A. The Ninjas push primarily on B first, killing the sentry and slipping in with a heavy and medic. Also pushing A with a decently sized force, managing to contest both points at the same time and win the fight on B during the confusion to cap it at 1:55, pushing over into A to mop that up at a little under three minutes with some continued fighting.

As N pushes toward C one of N’s soldiers manages to kill the B sentry that ASJS utilised so well last round while it is still level 1, giving N plenty of time to swarm the point with people, but ASJS manages to beat back all comers and soon has the B sentry and the sentry on the point up and well and begins their harassment of the N team at the A-C tunnels once again. Eventually after a struggle N puts a push together, killing the sentry on the point with demo fire as the B sentry goes down similarly, the push loses steam for a bit and ASJS rebuilds however. After a pause in the action then the ninjas jog an ubered heavy up to the point and finally establish a hold on the point, killing the sentry and eventually capping the third and final point at 10:01

Round 2 second half. ASJS on attack to attempt to take all three points in under ten minutes and a second.

The ninjas set up the Rock sentry (sentry on the top of the rock between the two outlets from the attackers spawn room leading to A) to supplement their strategy of the sentry on the metal behind the point of A and completely ignore B. B is taken quickly but as ASJS tries to move through C to A they are met hard at the C to A tunnels and nearly wiped out.

The two of them that survive are easily cut down by the defenses at A. After a failed attempt to take out the metal sentry by a ASJS spy the attacking team sends out two ubers at once and takes out the rock sentry, but the push flounders in the distance between their victory over the rock sentry and the point and they are wiped out by defenders without reaching the point. Some good harassment by ASJS’ pyro keeps the rock sentry from going back up a push through the side at the C tunnel and the B to A tunnel manages to get only a single demoman through to the point but he buys time as the teams fight outside the point and eventually a spy and scout make it through to the point as well. After that a medic and soldier make it to the point and that seals the deal ASJS captures A with 3 minutes left to capture C before they lose. ASJS pushes forward, it’s pyro keeping the ninja’s from putting up the B sentry at C and the engie doesn’t find another comperable place for it but the Ninjas put up a tenacious on point defense to run out the clock, blocking a medic heavy uber as well as a healthy rush of enemies to defend at C giving CP-N the round.


third round first half. Ninjas on offense.

The ninjas get a stroke of luck and dogmeat manages to come in to round out their team in the final round. ASJS sets up the ramp sentry at B like previous times while keeping a pyro and heavy on A to stall that cap. The Ninja’s push B first, managing to take out the sentry with an ubered demo, meanwhile ASJS’ small defense at A eats a scout for lunch. Soon the ninja’s respond by sending a sizable force to A, rolling into it and capping at 2:05 on the way to B through c the Ninjas take some time to harass ASJS’s spawn and then moves through the back to B. The first uber attempt by the ninjas is beaten back but the second pushes through to kill the sentry and in short order B goes down for a time of 4:03, the Ninja’s don’t rest on their laurels however, pushing through to C and capping it before ASJS can put up any useful defense. In the end of the half N caps at 4:42. Leaving ASJS with quite a time to beat to stay in the match.

Third round second half. ASJS on offense.

The ninja’s go with what they know. Using the rock sentry and metal sentry on A again as they ignore B. ASJS comes in serious and takes B quickly, managing to uber through to kill the metal sentry and pushing through the front to kill the rock sentry as well in short order. The defense manages to get the metal sentry back up however, and defends it from a heavy uber with an uber heavy of their own blocking the way. The second uber heavy coming from the other direction manages to do in N’s defense however and ASJS sweeps through the point to take it without much further resistance. The one minute they have left on the clock proves far too little time to even put a dent in capturing C however and The Ninja’s defense holds without a struggle on point C for the minimal time left. The Ninjas win.

Final tally is one round to ASJS two rounds won by the Ninjas and CP-N’s patchwork team takes home the win.

After that the sheer lateness of the night emptied the server but quick. I got to rest myself *yawn*

CP-N wins on Gravel pit. This is your sometimes reporter sometimes in the spectator box

Meyeselph signing out.

We hope you enjoyed Control point’s coverage of the June 18th match of it’s squad tourny in team fortress 2, the sport where late hits are critical.

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June 18th, 2008Team Fortress NewsRead More >No Comments


TEAM FORTRESS 2 PYRO UPDATE WEEK

TEAM FORTRESS 2 PYRO UPDATE WEEK

Free Weekend Begins Friday on Steam

June 16, 2008 – Valve, creators of award-winning games and leading technologies, today announced a set of new releases for Team Fortress 2, the title named Multiplayer Game of the Year by PC Gamer and Gamespy.com.
The main event of the week is the Pyro Update, which will be made available this Thursday and contains three unlockable new weapons for the Pyro plus 35 new achievements. In addition, two user-created maps are included to highlight the great work being done in the community and distribute those works to all TF2 players..
Meanwhile as folks wait for the Pyro Update to be released, the latest in the “Meet the Team” video shorts, “Meet the Sniper,” will be made available tomorrow (Tuesday, June 17) at 11 am PDT along with a web site dedicated to the Pyro update.
Finally, to give everyone a chance to try the new weapons and community maps, Valve will hold another Team Fortress 2 Free Weekend via Steam, a leading online platform for the delivery and management of PC games. The Free Weekend is scheduled to begin this Friday at 11 am PDT.
For more information, please visit www.steamgames.com

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June 16th, 2008Team Fortress NewsRead More >No Comments


You Are The Reason Why We Can’t Have Nice Things – A CP Tourney Update

It should be noted to my superior beings that I am NOT going to produce a massive long speech about how each match went and about at what frequency each player spoke. Partly because tv_relayvoice was set to 0, partly because GameServers.com suck and partly because I hate beating around the bush when it comes to reporting news. I care if 2000 people were killed in <Insert Remote City Where Nobody Visits Here> but I don’t care if Trevor McDonald comes along and talks for 5 minutes about ‘We are dreaded to report this…..’. I JUST WANT THE NEWS MAN!!!!!! Anyway, I want to salvage my real life and virtual world reporter integrity by telling you guys about our epic matchups from outside ‘America,The Beautiful’.

Things got slingshotted into the expected highly sort after matchups and epic gameplay on Friday night where myself amongst about 12 people in our wonderful Steam chat (as Vent wasn’t working properly and Skype sucked) sat back and watched the first part of our European leg of the tournament come to pass on US3 (?). This was the all Europe match (and a couple of our Yank friends for Lambda). I am talking of course about Lambda and Phoenix. I want to get the praise for both teams out of the way first. They were a joy to watch in GameServers.com Brand Lag-O-Vision, they kept the match exciting, unpredictable, gripping and I am purely honest when I say this: This is the reason why I enjoy playing Team Fortress 2. Two great teams, one great matchup, one great game. Also, teamwork was impeccable. Right. Now we have that out of the way, let’s talk about the match

Phoenix can be praised for putting up such a great fight and in the early sections of the game, both teams were completely matched. However, thanks to some VERY sneaky caps, Lambda won both matches. One thing I don’t recommend you do in future is corner these guys around point B. This is where the whole match was so worthwhile. Phoenix and Lambda defences were second to none. Both teams showed great teamwork with the engies doing great jobs in keeping their sentries up. Man of the match was possibly was Phoenix’s Mikey.

What? You expected an in-depth analysis? I don’t want to be responsible for clogging up the entire page talking about how shiny an engineer’s wrench is or how bloody the butterfly knife of ‘that’ spy was. I want to do a SUMMARY.

sum·ma·ry
Pronunciation Key -[suhm-uh-ree] Pronunciation Key – Pronunciation noun, plural -ries,

adjective – brief and
comprehensive; concise.

If you don’t like what I’m doing, watch the demos

Speaking of which:

http://drop.io/phoenixlambdagravelpit

I am good. Aren’t I?

Oh, and Lambda played against Total Lack of No Nonsense on Saturday. As I was joined by their greatnessnessnesses in the Vent server (I pulled out my ingenuity), Brent Copeland and Eric Fullerton, I decided to do something special. I decided to activate a free-roam in Source TV. Disaster. Our good friends over at GameServers.com (Frag, Not Lag? Seriously) decided that as there is a Monday in the month, they wanted to break our server a little more. As a result, my commentary turned into a silent movie on Vent and Steam for a couple of minutes each round. Brent, I am begging you, quality and not quanity. Get another hosting company or do something to stop it breaking everytime someone with more than a ping of 5 joins US3. These guys cannot do high capacity servers.

Sorry. I’m wandering off course slightly.

Lambda vs Total Lack of No Nonsense

Other than having a problematic name and having to void a match as noone but me understood the tournament rules correctly, TLNN really put up a fight against the co-leaders of the tournament. Their defence on B was even more epic than the night before and they totally steamrolled Lambda in the first round. The second round and SourceTV decided to break……

When we got back online, we saw a pure move of desperation and a little trickery thrown in. As Lambda captured their second control point, a scout snuck onto point C without TLNN even having a clue about what was going on. Whilst the battle was still being fought far away from C, the game went to our first European tie breaker game. Guess what? TLNN completely destroyed Lambda, capturing A and B with 4 minutes left on the clock. As Lambda only captured A and B, using a lot of overtime at that, TLNN captured A and B a lot faster. This threw a lot of people, but I’ll tell you one thing, I can’t wait for a rematch next month

Missed it? Tough. I have a stupid 2.2Mbps Internet connection and I can’t upload over 200mb worth of demo files with a 30kbps upload limit.

I should also tell you about the map rotation for the tourney

June – Gravelpit

July – Well

August – 2Fort

In the unlikely event that there is a tie at the top of the table, there will be a match played by the winning teams at Badlands

Just to give you the headsup

Join me soon in Vent ONLY. Check the forums or ask me for the Vent IP, port and Password

Toodles

Jazz

This was brought to you by OoberServers.com, Where Real Gamers Play

And the Control Point Summer Tournament Ustream Channel, Now with added lag

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June 11th, 2008Team Fortress NewsRead More >No Comments


Episode 32 – CROM!

What’s going on? Crom?! What does that mean? Well, we know that as players of TF2, you’re probably also video gamers in general, so when something new and big comes out, there’s a good chance we’ll talk about it.

But don’t worry, we don’t ramble on the whole night about Conan! There’s a great deal more.

Here’s just a few more tidbits you can expect:

Download – Episode 32 (73:04)

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May 28th, 2008Team Fortress NewsRead More >No Comments


Episode 26 – Labor

The 2nd time around you get the best of the best of the best of labor!  We swear!  If you are planning on playing the map, you had better tune into this little gem first.   Ahhh… but it doesn’t end there.

Here just a few more tidbits you can expect:

Download – Episode 26 (103:01)

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April 16th, 2008Team Fortress NewsRead More >No Comments


Free Team Fortress 2 Update Coming Thursday

New Update message out there! Be sure to voice your opinion in the forums!

 

On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2, the class-based multiplayer action game named PC Game of the Year by Gamespy.com, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve’s best-selling Orange Box compilation.

The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.

In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.

The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.

Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, there are too many features and improvements included in this update to list here. To view the full release notes, click here.

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February 13th, 2008Team Fortress NewsRead More >No Comments