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News: Q&A 2 – the Engineer, resupplies, and some AvD lovin’.

Here’s this week’s Q&A, brought to you remarkably late on account of every dev is too damn busy to talk to me. As always, remember to hop over to the FF Q&A thread and ask more questions: http://www.fortress-forever.com/forum/showthread.php?t=16481

Question 1 (Rutabeggar):
What would you say are the most stark contrasts between 2.1 and the mods previous patches as in are there any new game breaking/making things being added such as the heavy becoming important again?

Answer 1 (Circuitous):

For starters, the HW is much more useful now. We are still working on some of the finer points of the class but overall it is better than the 2.0 HW. The Engineers will be able to resupply a bit easier. (This is expanded upon in Question 2.) The Pyros are slightly less spammy, and the flamethrower’s push has been notched up a bit. Snipers are more efficient than their 2.0 predecessors.

Question 2 (Agent Buckshot Moose):
What’s going on with the Engineer in 2.1?

Answer 2 (Circuitous):

This is an interesting list.

- Dispensers now start with ammo and armor, regenerate twice as much per tick, dispense twice as much per tick, and dispense faster than before.
- Carrying your Railgun regenerate rails.
- Railgun Charging is quite different,
— each charge level only takes 1 second and 1 rail,
— after fully charging, you can continue to hold it for up to 3 seconds,
— after 3 seconds, the Railgun overcharges. This costs an additional rail, but gives you 40 Cells. Great for SG spots that don’t have handy resupplies.
— overcharging in this way does not hurt you anymore.
- lastly, and this may not make it to patch time, we want dispensers to “pick up” any bags dropped nearby.

Question 3 (Gwarsbane):

Will there be more no build stuff put into all the official maps to stop people from building stuff in the spawn rooms and in doors? Will all the spawn areas in official maps that don’t have them get the no grenade code? Well and Aardvark come to mind as they seem to be the ones spammed the most.

Answer 3 (Circuitous)

They absolutely should, but it’s a matter of what we have access to now. All of the new maps, and any maps that are actively being worked on or reconstructed, have nobuilds and noannoyances where needed. We’ll see what we can do.

Question 4 (Gwarsbane)

Will spawn bags ever heal broken legs, medic infections, tracer tags, put out flames and stuff like that? That would help in most cases against people spamming the spawn room with spy gas, or a medic running in, or a scout concing the spawn room.

Answer 4 (Circuitous)

Will they ever? I think they should. Do they now? Not yet.

The good news is this should just be a Lua change – it’d be quite easy to do. Assuming no one finds a reason not to, this should be in the next patch.

Question 5 (Tsukasa)

Whats the status on all the AvD maps?

Answer 5 (Circuitous, squeek., Nezumi)

Dustbowl has been re-optimized, and now includes HDR and a slew of bugfixes.

squeek. is working on the updated version of cornfield. There are some minor changes to the map that should make gameplay a little more interesting: the cap triggers are now 1 unit above the cap point, and the defender’s spawn points are moved forward.

The AvD crowd will be glad to hear that they will be getting a brand new map in 2.1. Nezumi has an awesome new AvD map called anticitizen. It’s currently being playtested to death and it’s a lot of fun.

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July 28th, 2008Team Fortress NewsRead More >No Comments


Meet the Sniper

Meet the Sniper

Meet the Sniper

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June 17th, 2008Team Fortress NewsRead More >No Comments


TEAM FORTRESS 2 PYRO UPDATE WEEK

TEAM FORTRESS 2 PYRO UPDATE WEEK

Free Weekend Begins Friday on Steam

June 16, 2008 – Valve, creators of award-winning games and leading technologies, today announced a set of new releases for Team Fortress 2, the title named Multiplayer Game of the Year by PC Gamer and Gamespy.com.
The main event of the week is the Pyro Update, which will be made available this Thursday and contains three unlockable new weapons for the Pyro plus 35 new achievements. In addition, two user-created maps are included to highlight the great work being done in the community and distribute those works to all TF2 players..
Meanwhile as folks wait for the Pyro Update to be released, the latest in the “Meet the Team” video shorts, “Meet the Sniper,” will be made available tomorrow (Tuesday, June 17) at 11 am PDT along with a web site dedicated to the Pyro update.
Finally, to give everyone a chance to try the new weapons and community maps, Valve will hold another Team Fortress 2 Free Weekend via Steam, a leading online platform for the delivery and management of PC games. The Free Weekend is scheduled to begin this Friday at 11 am PDT.
For more information, please visit www.steamgames.com

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June 16th, 2008Team Fortress NewsRead More >No Comments


Episode 33 – Dominator

Yay! Spencer is back! Much talk on new maps played and some talk on Conan. And a bunch of CP updates as well as Valve updates! Here’s just a few more tidbits you can expect:

Download – Episode 33 (88:18)

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June 4th, 2008Team Fortress NewsRead More >No Comments