Propaganda Contest Runners-Up!

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Filed under Team Fortress News : Comments (0) : Feb 2nd, 2010

Cheaters, Winners and Busybodies

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Filed under Team Fortress News : Comments (0) : Jan 28th, 2010

Better Late Than Never

In the latest update, we've finally fixed the Double Crouch Jump bug—a longstanding issue involving Scout not being able to double crouch jump without looking like his legs are made of raw bacon strips held up in a wind tunnel:

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Filed under Team Fortress News : Comments (0) : Jan 25th, 2010

Yo, a little help here?

Today we're unveiling the TF2 Contribution site. This nifty site will allow anyone who's made a custom piece of TF2 content to submit it to us, with a view to it appearing in-game. Many of you have been building fantastic TF2 work for a while now, and we wanted a way for you to get it in front of all TF2 players, and for everyone to see that you were the one that built it.

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Filed under Team Fortress News : Comments (0) : Jan 13th, 2010

Erectin a dispenser

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Filed under Team Fortress News : Comments (0) : Dec 21st, 2009

Update Update

We've got one more update to go out to our backend item system. After that, we'll be granting all the missing items that weren't granted properly when you finished achievements.

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Filed under Team Fortress News : Comments (0) : Dec 21st, 2009

And the Winner is…

...the Soldier!

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Filed under Team Fortress News : Comments (0) : Dec 17th, 2009

VI DAY!

Victory on the Internet Day has been declared! The war is over! Who won? We don't know! Yet!

Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.

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Filed under Team Fortress News : Comments (0) : Dec 17th, 2009

News: 2.4 Status Update

It's definitely about time we tell you what has been going on.
порно ебля
The 2.4 patch has been coming along nicely. All that is left to do is a few small tweaks and some more testing. However, no release date has been set just yet.

Here are some screenshots of four (that's right, four) new maps that will be included in this upcoming patch.

Genesis (Type: Attack and Defend the Zone)Brand new map and gametype. One team tries to get to and stay in the zone while the other tries to keep them out. Teams switch roles 3 times (4 quarters)
Ksour (Type: Invade/Defend)Remake of a TFC map by Zouave of the same name.
Fusion (Type: Invade/Defend the Zone)Brand new map and gametype. Similar to Attack and Defend the Zone, but with multiple zones. Teams switch roles after one team captures all 3 zones.
Napoli (Type: Invade/Defend)Complete re-imagining of a CS:S map of the same name.

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Filed under Team Fortress News : Comments (0) : Dec 17th, 2009

Countdown: War ends in less than an hour

You heard right As of noon PST today, the Demoman/Soldier WAR! is over. The score is, as of this writing:

Demoman Killed: 6,323,921

Dead Soldiers: 6,298,465

It all comes down to this. I'd give you a motivational speech right now, but the time you wasted reading it would be less time you spent making a difference on the battlefield. Go ahead and break the bad news to your grandfather: YOU are officially now the greatest generation.

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Filed under Team Fortress News : Comments (0) : Dec 17th, 2009